After one or two encounters I am pretty sure that this won't happen anymore, or he even could put some poison in a very prominent vial on his body - which I would appreciate as a clever move on his side. (At least until he tells me otherwise.) This would make for an interesting twist during one combat.
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Because he can't know upfront which extracts he will give to others and which not (and because that issue never came up), I assume that all extracts are infused "just in case" - so it is possible to snatch one. Of course he can come up with something else than reinforced No his extracts are "infused" ( usion ), they don't go inert if he puts them down and he can give them to other players. and I don't want to pull him out of the fight because a NPC can take away ALL his vials with one successful maneuver. Having to use both hands (he uses the TWF-Feats) it would be logical to have them stored somewhere on his body, where he can reach them rather quickly. But I think it is quite difficult if he has multiple bombs, he needs to grab, infuse them with his magic and throw them.
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Which would be a nice RP for the players opportunity to gather some - let's say - darkwood with which he enforces all his might be right for a bunch of neatly ordered extracts inside a box or bag. Of course he can take preparations, that this kind of attack isn't effective anymore, after he realizes that his stuff is rather exposed to sundering attempts. I might be an evil GM but not a bastard - most of the time. Can metamagic be applied to them? Can their effects be dispelled? You actually just raised an interesting question in my mind: An alchemist's extracts are essentially spells infused into a liquid form. For example, throw some creatures in that have DR\slashing, which will make his bombs less effective in general occasionally pit him against a creature with Evasion and high Reflex saves. That said, it's not necessarily unfair to design encounters with creatures that have some form of negation to the alchemist's attacks. Note that the alchemist might also have a mutagen on him, and if an enemy non-alchemist accidentally grabs that and chugs it, it will force a Fort save versus an hour of nausea.Īs for the idea itself, I agree with Trollbill: I would use those sorts of encounters sparingly. Now, if the alchemist has the Infusion discovery and the extract is specifically prepared as an infusion, it can be imbibed by others. Per the description of the class, a normal extract becomes inert the moment that it leaves the alchemist's possession. If you do use these sorts of encounters you should use them sparingly.Įnemies cannot steal extracts from an alchemist and drink them to gain benefit from them. I do not, howverer, normally advocate an adversarial approach to DMing. If you really want to ruin his day, then just make him fight underwater. Good luck getting you monk close enough to actually sunder anything. Of course, if he is high enough level to throw 5 bombs in a round then he is high enough level to have wings. Bombs are not mixed until theey are actually used so they would be treated more like material components. Extracts work almost like potions so you should treat already mixed extracts just like them for purposes of sundering.
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You can sunder a spell component pouch and while it might not cause the contents to be all lost, it certainly would prevent using them during the combat. and 3 of your bombs."Īlchemists carry the component for their bombs and extracts in an Alchemist Kit which is their equivalent to a Spell Component Pouch. there goes your stoneskin, your Detonation. I mean, can I put a monk in front of him and say. I am quite positive that a NPC could steal them during combat (gulping down the infused stoneskin-extract the next round) but do those bombs and bottles count as "worn" for the purpose of sundering? If they are all easy to reach, at least some of them must be exposed. I can see this work: Just strap some to the upper arms, outside of the thighs, put them into pouches on the chestpiece, push them into a belt, carry a bandolier for them, BUT. As one of my players told me, that his alchemist can throw five bombs in one turn (Fast Bombs Discovery, high BAB, Two-Weapon-Fighting, Improved Two-Weapon Fighting) I, the evil GM, asked myself: Where does he carry all this stuff?Ĭounting bombs and prepared extracts, he must have nearly 40 small bottles located all over his body, each of which must be easy to reach.